Monthly Archives: January 2017

Maniaplanet 4 Preview #7 – Channels

For the last preview, we introduce the key element of Maniaplanet 4: the channels.

Channels presentation

To explain them, we’ll draw a parallel with television. By the way, you’ll find common vocabulary: channels, programs, schedule, series, episodes.

A Maniaplanet channel is like a TV channel, offering a gaming schedule on night and day times. In Maniaplanet, you’ll find 2 channels: one for Trackmania and one for Shootmania. Each one of them will play specific programs based on the Titles of these 2 games. Players will be able to connect to these programs and play at a certain time of the day.

channels_home

For the players

Channels will be the first thing you’ll see when you open Maniaplanet. In only one click, you’ll be able to play with other players by joining the running program of one of the two channels: Trackmania and Shootmania. You’ll also be able to chat with players on the channel.

At Maniaplanet launch, channels will be the only way to access the free multiplayer.
When you play on a channel, all Environments and Titles are available.

On the home page, you’ll also be able to access Channels’ Schedule. You’ll also have the possibility to add programs of you choice to your personnal agenda; this one will notify you before your program starts which will allow you to manage your time.

channels_shcedule

For programs creators

Creative players will be able to create programs in exchange for a contribution in Planets.
Each program is based on a Title-Pack. Also, like a serie, the program is divided into Episodes.

The program

When he creates a program, the creator will need to enter the following info:

  • Program Title
  • Program Description
  • Title-Pack Program
  • Tracklist played by the Program
  • Image presenting the Program

channels_create_program

Episodes

Once the Program is created, the creator will submit it to the Programming Direction (Nadeo) that will then create the first Episode. As a consequence, a conversation starts between the two parties to define the duration (between 30min and 2h30) and the date when the first Episode of the Program will be played on the channel. The creator will also be able to ask Nadeo to specificaly name his first Episode and the following ones:

For example:

  • Program Title: Canyon Time Attack
  • Episodes Titles: Ride the line#1 – Ride the line #2

With this Program & Episodes system, creators will be able to easily give appointments to players on a regular basis.

channels_create_episode

For the spectators

Spectators will also take part in the life of the channels.

Indeed, when an Episode is created, the Programming Direction can specify one or more stream links allowing players to join the Live by one click from the game (this will open the streamer’s Twitch page).

channels_details

On future new Maniaplanet website, spectators and players will be able to see the schedule, watch streams and install Maniaplanet to join one of the running programs.

ChannelWeb

This was the last preview.

Thank you everyone for your attention all along this preview phase and see you soon for the Maniaplanet 4 Closed Beta!

Maniaplanet 4 Preview #6 – Trackmania

Images and video are Work In Progress

Hello everyone and Happy new year!

We are very pleased to start 2017 with a new preview dedicated to Trackmania and its future changes in Maniaplanet 4.

What’s new in Trackmania?

Game modes and “Title Packs” creators will be excited to discover improvements that have been brought to the API.

From now, they will be able to force the car skin (2D & 3D) in their title and to manage the ghosts. In addition, they will be able to activate collisions between vehicules.

Also, from Maniaplanet 4, Trackmania² titles will come with the solo campaign in “always official” mode. Thus, each try will allow you to progress in the ladder.

One of the other hottest topic for discussion today is the inclusion of new blocks and new textures in the three environments.

The main new blocks are:

  • For Canyon: a “Tubes” set, additionnal “Arena” bloks, a little looping and new “Cliff Sides” blocks.
  • For Stadium: new “Dirt” blocks and giant screens.
  • For Valley: a “Castle” set, new “Dirt” blocks, new roads, a “Railroad” set and improvements in “Tunnels”, “National highways”, “Cliffs” and “Arena” blocks.

Furthermore, “transition”, “road variants” and “piles” blocks have been added in some of the Titles. Other blocks have been modified or improved and some Trackmania Turbo blocks have been adapted for Trackmania² and imported.

“Title Maker”

We have already talked about the “Title maker” in the Preview 3 about editors.

The “Title Maker” will allow Nadeo to redo the three environments: Canyon, Stadium and Valley and to create the new Lagoon one.

And, this is the same tool that creators players will use to create their own titles. They’ll also be able to directly create a Title Maker via an option in the Title Pack Creator.

The “Maker” is much more effective and allows creators to easily create a solo campaign, choose visible menus, editors for players, matchmakings or to customize the home screen of their future “Title Pack”.

We hope to see always more amazing ideas from you thanks to these new features! See you soon for the last Maniaplanet 4 preview!